Design a Head-turning Character Design Portfolio

The ability to design your own original and compelling character is an invaluable professional asset for concept artists that requires an advanced understanding of design, shape, details, and process. Prepare to learn everything you need to know about Character Design Portfolio.

This discussion includes insights from Lake Hurwitz (Principal Visual Development at Wizards of the Coast) and Jon Neimeister (Senior Concept Artist — Hi-Rez Studios), with illustrator, painter, & educator, John English

Join John English as he talks with concept artists from some of the biggest studios in entertainment & game arts during this lecture and Q&A.

0 replies

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply

Your email address will not be published.

Mentorship Courses

Online concept art course for character design
Comics and sequential art class by Bill Koeb
Recent Posts

How to Kickstart Your Illustration Career

How do you get your first job? What are the most common mistakes artists make? What art should be in my portfolio?

This Q&A-style lecture covers everything there is to know about developing your portfolio, building your skills, and professional strategies to pursue a career in illustration.

Learn more about the artists

Concept designer and artist, Jon Neimeister

Senior artist on SMITE by Hi-Rez studios

Jon Neimeister is an illustrator / concept artist in the games industry specializing in highly polished marketing art. He is currently a senior artist on SMITE by Hi-Rez studios, and has worked on many iconic IPs such as League of Legends, Hearthstone, Pathfinder, Game of Thrones, Dragon Age, and more.

With a passion for games and the stories they can tell, Jon pursued artistic development as a means to show fantastic ideas in a believable way, creating characters and images that become a gateway to new worlds and make the impossible seem real.

Photo of concept artist, Lake Hurwitz

Principal Visual Development Artist for the Franchise Development team at Wizards of the Coast

Lake Hurwitz has been creating entertainment franchise artwork for 10+ years. Before that, he attended both Ringling College of Art and Design as well as the infamous Safehouse Atelier. He specializes in audience-focused design, and his personal work primarily explores surreal fantasy.

Lake has worked on massive properties including Dungeons and Dragons, Magic: the Gathering, NERF, the Transformers film series, Call of Duty, and Star Citizen. Lake currently works full-time as the Principal Visual Development Artist for the Franchise Development team at Wizards of the Coast.

Illustrator and painter John English

Illustrator, Painter, & Educator

John English was raised in the company of New York’s most talented illustrators. He is the co-founder and program director of Visual Arts Passage. He is also the founder and director of The Illustration Academy.

He has received numerous awards from organizations including New York Society of Illustrators, Los Angeles Society of Illustrators, Communication Arts, Graphis and Print Magazine. John’s work has graced the cover of Newsweek, the pages of Esquire, Money, and Essence, and the publications of Penguin Books, Bantam Books, Hitachi, 7-Up, NCAA, Sprint Corporation, and the Knoll Furniture Group.