Edward Kinsella III
Konig co-founded Massive Black INC, an art and design outsourcing company specializing in concept art and asset creation for games and film. During his tenure the organization primarily focused on game art and assets, some of our clients included: Acclaim Studios, Flagship, Ion Storm, Activision, Blizzard, Backbone, Entertainment, NCSoft Disney, Z-Axis, Neversoft, Factor 5, Guerilla, EA, Sega America, Perpetual, Stormfront Studio, Junction Point and more. He currently works at ArenaNet.
2017 Hellboy: Rise of the Blood Queen: Concept Artist, Dark Horse Entertainment2017 Fantastic Voyage: Concept Artist, 20th Century Fox, 2016 Lost In Space: Concept Artist, Spectral Motion, self2015 Arrival: Concept Artist, FilmNation, self2015 The 5th Wave: Concept Artist, Sony Imageworks, self2013 Passengers : Concept Artist, The Weinstein Company, George Hull Inc.2012 Jupiter Ascending : Concept Artist, Warner Bros, self, George Hull Inc. 2011 Matterhorn : Concept Artist, Tippett Studio/Disney, 2011 Warm Bodies : Concept Artist, Summit Entertainment, self2010 At the Mountains of Madness, (Early Dev) Concept Artist, Lightstorm/Guillermo Del Toro2009 Splice : Concept Artist, Copperheart Entertainment, Tippett Studio2009 Surrogates : Concept Artist, Disney, Self2008 X Men Origins, Wolverine : Concept Artist, Tippett Studio2008 Cats and Dogs, Revenge of Kitty Galore : Concept Artist, Tippett Studio2008 Beverly Hills Chihuahua : Teaser Trailer Art Director, Tippett Studio2008 Cloverfield : Creature effects Art Director, Tippett Studio2008 The Spiderwick Chronicles : Concept Artist, Tippett Studio 2007 Beowulf : Maquette Sculptor, Iceblink studio2007 Enchanted : Maquette Sculptor, Tippett Studio, Tippett Studio2006 Santa Clause III : Concept Artist, Tippett Studio, Tippett Studio2005 The Wild : Concept Artist, Complete Pandemonium, Tippett Studio2005 Constantine : Concept, Tippett Studio2004 The Mask II, Son of the Mask : Animator, Tippett Studio2004 The Stepford Wives : Animation Supervisor, Tippett Studio2004 Starship Troopers II : Animation Supervisor, Tippett Studio2003 The League of Extraordinary Gentlemen : Creature Effects Art Director, Tippett Studio2002 Blade II : Lead Animator, Tippett Studio2001 The One : Animator, Tippett Studio2001 Cats and Dogs : Animator, Tippett Studio2001 Evolution : Creature Effects Art Director/Lead Designer, Tippett Studio1999 The Haunting : Lead Animator, Tippett Studio1998 Practical Magic : Animator, Tippett Studio1997 My Favorite Martian : Animator, Tippett Studio1997 Virus : Animator, Tippett Studio1996 Starship Troopers : Sculptor/Fabricator/Lead Animator, Tippett Studio1995 Aftershocks, Tremors II : Modeler/Animator, Tippett Studio1994 Dragonheart : Dragon Designer/Sculptor/Fabricator, Tippett Studio1994 Three Wishes : Animator/Fabricator, Tippett Studio1993 Coneheads : Creature Designer/Sculptor/Stop Motion Puppet Fabricator, Tippett Studio1992 Jurassic Park : Animatics Mold Maker/Fabricator, Tippett Studio1991 Star Trek IV, The Undiscovered Country : Sculptor1991 HBO Tales From The Crypt : Sculptor/Fabricator1991 Honey, I Blew Up the Kid : Sculptor, Yagher Productions1990 Child's Play 3 : Sculptor, Yagher Productions1989 Of Mice and Men : Sculptor/Fabricator, Yagher Productions1989 Bill and Teds Bogus Journey : Sculptor/Puppeteer, Yagher Productions1989 Radio Flyer : Sculptor/Fabricator/Puppeteer, Yagher Productions1988 Arachnophobia : Sculptor Chris Walas Inc1988 The Chilling : Makeup Effects, self1987 The Vineyard : Makeup Effects, self
Karla is a an extremely talented concept artist who is taking the entertainment industry by storm. Karla has worked for some of today's most renowned studios including Paragon Studios/NcSoft, Ubisoft, Kabam, Industrial Light & Magic and Marvel Film Studios. Karla's clients also include Wizards of the Coast, Ace Books, Tor Books, and more. As a fine artist her work has shown in the Studio Gallery SF, the Safehouse studios shows, Thinkspace Art Gallery, Nucleus Gallery, Spoke Art Gallery, Hashimoto Contemporary and internationally at Galerie Arludik in Paris France.
A NorCal native, Aaron is grounded in traditional 2D taught by the greats, but infuses his own style and modern insights.
His assured drawing style, story sense and nuanced characters make him one of our studio’s go-to artists. One of the best things about Aaron is his calm exterior that hides a design/animation madman who quietly runs wild between all styles and mediums.
Aaron’s latest animated short, Jailbreak ,has screened (and taken home prizes) at awards at festivals around the world.
Shot in black and white, this stop-motion tale follows the daring escape of a desperate prisoner fleeing his nightmarish cell and his quest for sweet punishment. The film is a German Expressionist-inspired design mash-up of stop motion with a 2D design sensibility … and a decidedly adult twist.
In the content world, his work includes a collaboration with They Might Be Giants’ to create the music video The Bastard Wants to Hit Me and campaigns for Nike, Starbucks, Shaw Cable, Honey Nut Cheerios, Target, Orville Redenbacher and Dole. He garnered big honors at many environmental and animation festivals for his work on The Surfrider Foundation’s PSA Rise Above Plastics and for his animation direction on credit sequences for the features ParaNorman and The Boxtrolls.
Bill Sienkiewicz is an Eisner Award-winning and Emmy nominated American artist and writer best known for his comic book work for Marvel Comics' The New Mutants and Elektra: Assassin, Moon Knight, and countless other iconic narratives. As an internationally acclaimed illustrator he is credited with revamping the comic book industry from the 1980s onward. A classically-trained painter, Sienkiewicz's renderings incorporate abstract and expressionist influences and any combination of oil painting, acrylics, watercolor, mixed-media, collage and mimeograph - previously unheard of in comics.
George Pratt is an award-winning painter, writer, photographer. His work is in numerous private collections world wide. He is a recipient of the Eisner Award for his graphic novels, a Spectrum Gold Medal, and Best Feature Documentary at the New York International Independent Film Festival for the documentary film "See You In Hell, Blind Boy". George was honored to be included in Walt Reed’s book The Illustrator in America 1860 – 2000. He was also awarded a Gold Medal in the Spectrum Awards of 2002 and has had his work exhibited many times at the Society of Illustrators in New York.
Wesley Burt has built a tremendously successful career as a freelance illustrator and concept artist. He has created concepts and illustrations for numerous studios and projects such as Paramount, The Transformers franchise, GI Joe 1 & 2, TMNT2, Riot Games, League of Legends, Fallout 3, New Vegas, EA Games, Sims 4, Warner Brothers, Batman Arkham Origins, Hasbro, Wizards of The Coast, Magic: The Gathering, and many others. Wesley has designed and developed some of today’s most iconic characters in the film, video game, and table top game industry.
Sterling Hundley is an internationally acclaimed illustrator. His work has appeared regularly in the pages of Communication Arts, American Illustration, Print Magazine, the Los Angeles Society of Illustrators, 3 x 3, Graphis, Step by Step Graphics, the Society of Publication Designers, and the New York Society of Illustrators. Clients include Rolling Stone, Entertainment Weekly, Atlantic Monthly, the Grammys, GQ, The New Yorker, The New York Times, Harper Collins, Penguin/Putnam, Random House, Scholastic, and Knopf. From 2006-08, Sterling was the most highly awarded illustrator in the US.
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