Length: 11 weeks (11 classes = 33+ hours of class)
Delivery: Live, online, and fully-interactive
Class size: 5-12 students
This course establishes the foundation for character, creature and environment design. Your mentor will share the tools you need to accelerate as a concept designer. Each class consists of lectures on technique, skill, critique, and demonstrations. Outside of the live class, students will advance their skills and comprehension by way of hands-on assignments and access to a variety of insightful documents. In addition, this course features two industry-acclaimed concept artists as guest speakers.
⚡ Value & color
⚡ Line sketching
⚡ Character design
⚡ Creature design
⚡ Shape design
⚡ Color design
⚡ Environment design
⚡ Overcoming obstacles
⬇️ Kieran Yanner
With a career in games and publishing spanning 15 years, Kieran has worked as an illustrator, concept artist, UI artist and art director.
Born and raised in the Australian coastal city of Darwin, Kieran relocated to the United States of America at the age of 20 to pursue his dreams as a games and publishing artist. He currently works as a full time freelance artist for a variety of clientele at his studio in Seattle, Washington. This will be Kieran’s first year instructing as a mentor at Visual Arts Passage.
Vivendi Universal Games
Wizards of the Coast
Sony Online Entertainment
United States Navy
⬇️ GUEST SPEAKERS
⬇️ Class 1: Character Design
Course overview student portfolio reviews Identify strengths and weaknesses Drawing from memory, life and photography
Character design of student choice
⬇️ Class 2: Character Design cont.
Assignment 1 critique
Intro to character design Industry examples Instructor demonstration
Character Design Phase 1
⬇️ Class 3: Character Design cont.
Critique building a character base form Using reference Silhouette and detail Instructor demonstration
Character Design Phase 2
⬇️ Class 4: Guest Speaker
Guest speaker lecture and/or demonstration, recap of Assignment #3
⬇️ Class 5: Character Design cont.
Critique Assignment #3.5
Finalizing shape & color demonstration design detailsrendering value controlcolor control
Character Design Phase 3, relative to class demonstration
⬇️ Class 6: Creature Design
Critique Assignment #4
Industry examplesDesign & visual goals, demonstration, line sketching, value thumbnails
Creature Design Phase One
⬇️ Class 7: Creature Design cont.
Critique Assignment #5
Defining shape, value, and color, design and rendering details, value and color control
Creature Design Phase Two
⬇️ Week 8: Guest Speaker
Guest speaker lecture and/or demonstration, recap of Assignment #6
Creature Design Variants
⬇️ Week 9: Environment Design
Critique Assignment #6.5
Introduction to environment design, discussion & presentation, industry examples, showcase of compositional rules
Composition, shape/line, value/light, and thumbnails
Environment Design Phase 1, relative to class demonstration
⬇️ Week 10: Environment Design cont.
Critique Assignment #7
Design selection details, rendering value, color control, tools, and tips
Environment design phase 2
⬇️ Week 11: Environment Design cont.
Critique Assignment #8
One-on-one assignment paint-overs identifying problems, overcoming obstacles,defining shape, value, and colors (continued)