Concept Art Program
Classes Start may 25
JASON FELIX, PASSAGE MENTOR
JASON FELIX, PASSAGE MENTOR
ON ALL COURSES
This course establishes the foundation for character, creature and environment design. Your mentor will share the tools you need to accelerate as a concept designer. Each class consists of lectures on technique, skill, critique, and demonstrations. Outside of the live class, students will advance their skills and comprehension by way of hands-on assignments and access to a variety of insightful documents. In addition, this course features two industry-acclaimed concept artists as guest speakers.
Value & color
Originally from Wisconsin, Jason was raised in a sheltered environment all most completely void of other creative & artistic minds. The only outlet for inspiration was role playing games, comics, and video games which Jason enjoyed avidly. After graduating from high school, he landed a freelance job creating vampire illustrations for White Wolf Games which lead to a fledgling artistic career in editorial print industry. Years progressed and Jason soon found his interest swayed towards crafting art for the film and video game industry. He uprooted himself and relocated to San Francisco in hope to make a dream a reality: To professionally work in the Entertainment Industry and to become a recognized name in the art world.
Known for his innovative digital photographic manipulations, Felix's works have been showcased internationally and have directly inspired numerous Hollywood projects. He has been involved in visually establishing major computer games franchises & Films such as Magic The Gathering, Starcraft, Dead Space, Prince of Persia, BattleField, Girl with the Dragon Tattoo, and many other projects.
Jason currently resides in San Francisco while passionaitely working on many creator owned Intellectual Property projects such as Salvaged: The Art of Jason Felix, MidWest Monsters: The Field Guide, and other unannounced projects.
In addition, Jason continues to work as a freelance professional artist in the Entertainment Industry and occasionally instructs at various artist workshops around the world.
With a career in games and publishing spanning 15 years, Kieran has worked as an illustrator, concept artist, UI artist and art director.
Born and raised in the Australian coastal city of Darwin, Kieran relocated to the United States of America at the age of 20 to pursue his dreams as a games and publishing artist. He currently works as a full time freelance artist for a variety of clientele at his studio in Seattle, Washington. This will be Kieran’s first year instructing as a mentor at Visual Arts Passage.
Luca is a an Italian art director and concept artist working for films, tv, video games and commercials.
He also has professional experiences as a CG modeler & texture artist in Italy and USA.
He started his education in Italy where he studied fine art, specializing in painting and sculpting. He continued his education in the USA when he moved to Los Angeles to study with some of the best concept artists in the industry such as Aaron Sims and Jerad S. Marantz. He has made a name for himself working on such projects as Independence Day Resurgence, The Conjuring, Dawn of the Planet of the Apes, X-Men: Days of Future Past, Falling Skies, Once Upon a Time, the Game of War commercials, The Hunger Games: Mockingjay parts 1 & 2, Maleficent and more.
Storyboard Artist at DreamworksTV
Herrick is an accomplished illustrator in the entertainment and game arts industry. She has worked in feature animation (Blue Sky Studios and Blur), games (Blizzard Entertainment), and TV (Titmouse and now DreamWorks TV). Her skills vary from storyboarding, character design & development, to producing expression and pose sheets that refine a character.
Review: Course overview Student portfolio reviews Identify strengths and weaknesses Drawing from memory, life and photography Assignment #1: Character Design of student choice
Delivery: Live and online
Class Length: Three Hours
Assignment 1 critique
Intro to character design
Character Design Phase One (relative to class demonstration) Delivery: Live and online Class Length: Three Hours
CHARACTER (CONTINUED) Review: Assignment #2 critique Building a character base form Using reference Silhoutte and detail Instructor demonstration Assignment #3: Character Design Phase Two (relative to class demonstration) Delivery: Live and online Class Length: Three Hours
GUEST SPEAKER Review: Guest speaker lecture and/or demonstration Recap of Assignment #3 Assignment #3.5: Character Variants Delivery: Live and online Class Length: Three Hours
CHARACTER DESIGN (CONTINUED)
Critique Assignment #3.5
Finalizing shape & color demonstration
Character Design Phase 3, relative to class demonstration
Delivery: Live and online Class Length: Three Hours
CREATURE DESIGN (CONTINUED) Review: Critique Assignment #4 Industry examples Design & visual goals Demonstration, line sketching and value thumbnails Assignment #5: Creature Design Phase One Delivery: Live and online Length: Three Hours
CREATURE DEVELOPMENT (CONTINUED) Review: Critique Assignment #5 Defining shape, value, and color Design and rendering details Value and color control Assignment #6: Creature Design Phase Two Delivery: Live and online. Length: Three hours
GUEST SPEAKER: TBD Review: Guest speaker lecture and/or demonstration Recap of Assignment #6 Assignment #6.5: Creature Design Variants Delivery: Live and online Length: Three hours
ENVIRONMENT DESIGN Review: Critique Assignment #6.5 Introduction to Environment Design (discussion & presentation) Industry examples & showcase Rules of composition Demonstration: Composition, shape/line, value/light, and thumbnails Assignment #7: Environment Design Phase 1, relative to class demonstration Delivery: Live and online Length: Three hours
ENVIRONMENT DESIGN (CONTINUED) Review: Critique Assignment #7 Design selection Details & rendering Value & color control Tools & tips Assignment #8: Environment Design Phase Two Delivery: Live and online Length: Three hours
ENVIRONMENT DESIGN (CONTINUED) Topics: Critique Assignment #8 One-on-one assignment paintovers Identifying problems Overcoming obstacles Defining shape, value, and colors (continued) Environemtn Design (final summary) Delivery: Live and online Length: Three hours
Unify a character or creature concept within an environment. The class explains how to complete the three stages of development in concept. This includes sketch, final render and asset delivery. Over the course of 11 weeks, students will develop personal work, improve by way of hands-on assignments, attend weekly lectures, demonstrations, and guest speakers.
FINAL RENDERING Trouble shooting texture, light & form
FINAL ASSET DELIVERY Break up final render into layers for multiple uses
LIVE & ONLINE
Learn how to develop images from an art description that applies to a specific story. During this 11 week-long course, students utilize world building skills by way of lectures, demonstrations, guest speakers, and industry-relevant, hands-on assignments,. Each student will apply these tools to their unique industry of choice. Students will receive custom tailored guidance and feedback on their work based on their professional goals and ambitions.
Assignments driven by each student's industry of choice.
Live & Online
Students entering Career Development have an established portfolio and are prepared to apply the skills and knowledge towards their career.
During this course, students continue to hone skills, enhance their portfolio, and outline career strategies. Every step of this process is guided by an illustration mentor, a highly vetted professional in the illustration industry. This includes portfolio guidance, entrepreneurial counseling, and all the gritty aspects of running your own business and establishing a career. This course is repeatable, meaning it can be taken multiple times by the same student and the content will continue to change and adapt.
Live & Online