Ready Yourself For a Career As a Concept Artist
See the World of Character, Creature And Environment Design Like Never Before
Dates: July 17 - September 18
Length: 10 Weeks
Live Class: Saturdays, 10am - 1pm PT
Making great art is a talent and skill, selling it comes with experience—this course teaches all of the above and more. Learn how to create images that look incredible and meet real-world production requirements from an artist who’s worked on Game of Thrones, League of Legends, and more. Intro. to Concept Design will demystify how artists work in the industry.
Along with that, your industry mentor will give you the information and abilities every concept artist must hone. You’ll sit in for guest lectures from three industry-acclaimed artists with decades of combined drawing experience.
After just 10 weeks, you’ll have a newfound command of:
Color theory
Shape design
Composition
Value
Rendering
Silhouette
Environment design
Overcoming obstacles
Character, creature and shape design
Course Mentor
World-REnowned Artists featured as Guest Speakers
Each semester features three high-caliber guest speakers. These artists have laid major groundwork with their craft or are actively revamping the visual arts industry. Many of the guest speakers for this program work and freelance with some of the most respected and competitive studios in the gaming and entertainment industry, providing you with in-depth knowledge and guidance on what it takes to succeed in the industry.
Resources that are off the charts
At a Price You Can Afford
Syllabus
⬇️ Class 1: Character Design
Review:
Course overview student portfolio reviews Identify strengths and weaknesses Drawing from memory, life and photography
Assignment #1:
Character design of student choice
⬇️ Class 2: Character Design cont.
Review:
Assignment 1 critique
Topics:
Intro to character design Industry examples Instructor demonstration
Assignment #2:
Character Design Phase 1
⬇️ Class 3: Character Design cont.
Review:
Assignment #2
Topics:
Critique building a character base form Using reference Silhouette and detail Instructor demonstration
Assignment #3:
Character Design Phase 2
⬇️ Class 4: Guest Speaker
Review:
Assignment #3
Topic:
Guest speaker lecture and/or demonstration, recap of Assignment #3
Assignment #3.5:
Character Variants
⬇️ Class 5: Character Design cont.
Review:
Critique Assignment #3.5
Topics:
Finalizing shape & color demonstration design detailsrendering value controlcolor control
Assignment #4:
Character Design Phase 3, relative to class demonstration
⬇️ Class 6: Creature Design
Review:
Critique Assignment #4
Topics:
Industry examplesDesign & visual goals, demonstration, line sketching, value thumbnails
Assignment #5:
Creature Design Phase One
⬇️ Class 7: Creature Design cont.
Review:
Critique Assignment #5
Topics:
Defining shape, value, and color, design and rendering details, value and color control
Assignment #6:
Creature Design Phase Two
⬇️ Week 8: Guest Speaker
Review:
Guest speaker lecture and/or demonstration, recap of Assignment #6
Assignment #6.5:
Creature Design Variants
⬇️ Week 9: Environment Design
Review:
Critique Assignment #6.5
Topics:
Introduction to environment design, discussion & presentation, industry examples, showcase of compositional rules
Demonstration:
Composition, shape/line, value/light, and thumbnails
Assignment #7:
Environment Design Phase 1, relative to class demonstration
⬇️ Week 10: Environment Design cont.
Review:
Critique Assignment #7
Topics:
Design selection details, rendering value, color control, tools, and tips
Assignment #8:
Environment design phase 2
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*Class schedule subject to change.